Invite the whole guild ... friends ... family! There is something for everyone...
The Community Boardgame Network is a not-for-profit humanitarian organization that utilizes creativity, adventure, and board gaming to add value to communities surrounding Great Escape Adventures and beyond. The event itself is not intended to make a profit, however, our desire is to be able to fairly cover the expenses of those providing services for us. All funds collected are used for expenses related to Great Escape on the Lake.
Refunds less the convenience fee are provided up until four weeks prior to the convention. Refund deadline is July 27th, 2022.
A unique convention located in the very heart of the Finger Lakes on Lamoka Lake in Upstate NY. Just 15 minutes from Watkins Glen and central to many wineries and lakes such as Seneca, Waneta, and Kueka!
Daily entry for board games and “Live Action Role Play”, LARP, have a nominal fee to cover the cost of the facitliy, staffing, and pay for expenses. This event is a not-for-profit event. All funds collected go toward making this an awesome experience for all.
24/7 Board Gaming
Advance Board Game Planning Available: Schedule to play or lead board games, RPG’s, and miniature games by clicking “SCHEDULING GAMES”.
Grab a casual pickup game at any time without registering. Tables will be available 24 hours a day, all week long. However registering games allows everyone to plan ahead (there is a $2 fee to sign up for games to cover the cost of the scheduling software, but there is no charge to add games).
LARP 2022 - "LIVE" ADVENTURE
“It is a Happy Talent, to know how to play.” Ralph Waldo Emerson
This LARP community is in its second year of development. Our guiding philosophy is in the creation of an environment where participants can indulge in the activity of play.
We wish each participant to explore the character that they have created in a shared world where magic works, magical creatures have been known to appear, treasure is real and the imagination rules.
There is the possibility of combat, (using approved foam weapons, nerf crossbows, etc.) but combat is not the focus. Players are playing with one another, not against. The challenges players may face are varied and should be approached in the attitude of play. The overall objective is to have fun with others.
The overall theme of this adventure is The Laughing Otter School for Adventurers.
“The true object of all human life is play.” G.K. Chesterton
Players will have the opportunity to learn/practice costume creation, weapon, prop, and magical item building as well as take classes (in character, a la Hogwarts) to learn and practice skills that may be necessary for your characters in our adventures. You choose what you may wish to experience each afternoon.
Each evening, Wednesday-Saturday, role play in a tavern setting will take place for characters to meet, form parties or alliances, enjoy refreshments and beverages and tavern games.